Tuesday, May 6, 2014

Self Assessment
Marjorie Thompson

A Brief Introduction
In order to design course material for the 21st century, it is important to get an idea about the direction society is going, what technology can do. It is important to understand how it can benefit society and the individual. It is also important to understand what negative effects can occur from using technology. The course material and structure of the assignments for the course, New Media and Technology have been very informative in giving a foundation for understanding media and new technology in the 21st century.
Strengths
In order to be able to assess the course materials and the current thought about new technology, one needs to be able to read between the lines. It is essential to be able to understand when a statement in a research paper is a futuristic prediction made by a particular person about the direction he or she thinks the society will go in with the use of technology and when a statement comes from an examination of facts. Comparing futuristic hypothesis to actual facts is a way to assess how technology will really effect people. When reading the paper “Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”, there were many good ideas about how technology can be used and there were some ideas that were unrealistic about how media should be used. Knowing how to evaluate these is a strength. To paraphrase Gail Bush from the YouTube Video “Information Transliteracy in the 21st Century Classroom” in the 21st Century, “you need to question the answers”(Bush, 2012)
In most of the publications I read for this class, the researchers stressed that education is going through some major changes. Technology is seen as the instant solution to solve all of the problems of slow and inattentive students. However it is important to be able to see beyond the present day hype about technology and understand how elements of technology will affect the future generations.
As the world becomes more complex, it also becomes more confusing. Having a solid framework to understand what these changes mean is also about having an understanding about whether changes will be positive or negative. In order to know whether change will be positive or negative, one has to know how to assess the impact of technology from a few indicators. In order to make these assessments one has to have a clear sense of ethics a moral compass if you will. Once these boundaries are in place, learning can be directed around potential problems. 
While there are positive aspects of technology, people who use technology can become overwhelmed by many factors. It is important to feel that one can control their life the direction of their path and that people will have respect for each other. As children grow into adults they can be overwhelmed by many factors. If their teachers and parents are not aware of the negative effects of technology and peer pressure, individuals can become self-destructive, suicidal.
Improvements
Improvements would consist of getting a better idea about the background and direction of the path of my learners. Having a background in jewelry, art history, I have many ideas about instructional videos to make. The easiest way to determine what sort of videos to make would be to determine where there is a knowledge deficit and work from there. However, it is difficult to know what the knowledge deficit would encompass. One population of learners might have a knowledge deficit of information that another population of learners would be very aware of.
In researching topics, I try to fill knowledge gaps of the area that I am seeking information about. When I made the presentation “The Individual and Collective Intelligence”, I had never read the work of Rousseau. It was interesting to gain a greater understanding of some basic concepts underlying the political history of the public space. I feel that I made progress by looking at 21st century research into the struggles of the individual in conjunction with the group by reading psychological research into subjectivity and individualism.
Insights
Through the readings in this course and the course Learning and Emerging Technologies, I have gotten a greater understanding of current thought about the interface of technology and the individual and the group in the 21st century by looking at such areas as metadata, collective intelligence, media, and popular culture. As an artist, I have never been interested in popular culture. I thought that Andy Warhol and other artists from the 60's and 70's addressed popular culture with Pop Art and this was a subject that had already been done.
However, it is revealing to know where the current thought is on collective intelligence. When I first began reading the research, I was somewhat taken aback that many researchers had very positive opinions about using the internet. These opinions seemed to be biased. It was strange to read researchers proposing in the paper Confronting the Challenges of Participatory Culture: Media Education for the 21st Century”, that schools use social media in classrooms when there are Federal regulations against it or that students ignore copyright laws or rules of plagiarism and liberally sample creative works. I was relieved later in the semester to listen to the interview in the Google hangout with the Brazilian social anthropologist who spoke about her research into the effects of social media on the "Digital Native" generation of Brazil. In this interview, it was interesting to see that she concluded that all collective activities are not intrinsically good, which corroborated my intuitive feelings about many aspects of social media and the internet.
In the future, I feel that I will be able to use this new knowledge in several ways. Using this foundation to build on, I will be able to structure learning environments that are constructive. Knowing that students have a hard time understanding bias in education, it would be important to stress that students question the source of materials and be true to their intuitive feelings. Working from the ideas of backwards design, I will be able to direct teaching materials towards a desired goal. I feel that there are many ways that education can be enhanced through the use of innovations in technology and look forward to creating fun engaging learning environments.
References:
Gail Bush “Information Transliteracy in the 21st Century Classroom” 2012, National Louis University,
David Crystal, Language and the Internet, Cambridge University Press, 2004
Henry Jenkins with Ravi Purushotma, Margaret Weigel, Katie Clinton, and Alice J. Robison, Confronting the Challenges of Participatory Culture: Media Education for the 21st Century” The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, The MIT Press, Cambridge, Massachusetts, London, England, 2009




Multimedia Guide

Presentations are in essence explorations in multimedia expression. There are many resources online with which one can create multimedia work. 
In this library guide,  I wanted to consider resources devoted to different aspects of creating multimedia presentations and the creative processes used in creating these presentations that might not be compiled elsewhere.
Writing
Presentations call for short phrases which target ideas in a spare format. There are several ways this could be approached.
Poetry
Many times presentations are comprised of phrases which are grouped around ideas. The idea of using poetry to explore an idea could expand people's concept from using the language of advertising to be more oriented around literature. By presenting material in this manner, presentations could look at incorporating English lessons into other subjects as a part of a multimedia presentation.
Concrete poetry is formatting the type of the poem to look like the subject that the poem is about. Visual interest is added to the presentation through arranging text in new ways.
Haiku
Haiku is a form of Japanese poetry. In Haiku, there are 17 words which are broken up into 3 phrases.
Rewriting
In this essay, the author looks at revision and how this can help with writing. Many people might think that their first draft is good. Or they might think they do not have skills to write if they are not satisfied with their first draft.
When considering content it is important to keep in mind the idea of copyright and patent laws.
Bernard of Chartres used to say that we [the Moderns] are like dwarves perched on the shoulders of giants [the Ancients], and thus we are able to see more and farther than the latter. And this is not at all because of the acuteness of our sight or the stature of our body, but because we are carried aloft and elevated by the magnitude of the giants.[5]
Familiarizing oneself with copyright basics is very important when thinking about using material that is not original. If the material is being used for making something that is not for profit or noncommercial applications then it is generally important to cite authorship which consists of making note of the author or artist, source, page number, publishing date
Artist rights
If one creates original work, making sure you have control over the content is important.
Creative Commons
In Creative Commons, one can allow people to use work for noncommercial applications and still retain their copyright.
Image Resources
Having interesting images is helpful to make your presentations appealing. What is more if you incorporate history of the images into the message of your presentation, you could open the message up to a multidisciplinary platform of learning.
Art resources
There are many tools online to create videos which can help vary the look of presentations. One thing that presentations are supposed to do is create a more interesting learning environment but if presentations are uninteresting, the same or boring it will defeat the purpose of creating the presentation.
Using the presentations for professional applications might be different from personal or educational uses. It is best to check the specifics on each website.
Video Creating Software
Most website which feature software to make animations offer platforms which allow for experimentation. They generally offer a trial period in which you can subscribe for free, a minimal fee, or offer creating free presentations which fall within a time limit. Some offer free subscriptions as well with the stipulation that the final presentation has a watermark on it.
Most presentation software websites have instructional videos and also have sample videos so it is fairly easy to determine what type of presentation will result and whether that presentation fall into the learning style that you are looking for. In addition, many of the presentation platforms offer multiple styles to choose from so there is great variety within any of the individual  multimedia company.
This tool can be used by teachers or students to create a fun character and have then deliver the content of written material in a virtual space.
With this tool one can create simple cartoons from scenes featuring up 2 characters. The characters deliver text speech. There is the opportunity to choose from a variety of characters, backgrounds and musical backgrounds.
This application creates comics like comics in the newspaper.
This company has a variety of plans to create personal or professional videos.
This tool allows for creating presentations with amusing cartoon characters.
Powtoon has a similar format to PowerPoint but has the ability to incorporate animated characters, has different transitions, backgrounds and has a music library. It allows for more spontanious presentations and the end result is a very lively upbeat presentation.
Animoto has a variety of presentation styles. It allows to upload photos in a variety of formats, some of which have backgrounds related to themes and some of the formats have a collaged look to them.
Games
There are several websites that give people the opportunity to create games
greeting game
minecraft
warcraft

Troyan, Scott D., Medieval Rhetoric: A Casebook, London, Routledge, 2004, p. 10.