Sunday, February 2, 2014

What counts as literacy and how literacy changes in response to the new media landscape

There is a huge push in the gaming industry to promote games as learning tools. However, most gaming companies do not produce educational games. In the paper,”Confronting the Challenges of a Participatory Culture”, it was pointed out that games such as Civilization present a false or distorted view of history. With huge budgets to work with to create content, some people actually believe that these games create historically accurate scenarios. (Jenkins, 22, 2009) When my son played these games, he thought that they were historically accurate. When I viewed the material, it was apparent that although fun to play, the narrative had nothing to do with history. I encouraged him to question the story line. Being able to distinguish between fiction and fact is another part of literacy when using any media.
 Having a sense of skepticism is part of literacy that should be developed as one uses new media. New inventions have occurred since the dawn of time. Understanding how media is created, being able to see the ghost in the machine can help to develop that skepticism. In creating new media content, one uses similar skills to creating content in other media. One types, photographs, creates films, art work etc. All forms of media have many influences. Film makers create films from history or fiction. Art work can use other media, historical or fictive sources as inspiration for subject matter. Not knowing what these works are, not connecting new media to previous media can create a false sense that the computer is a magic box. Literacy about content from a broader cultural perspective bridges the gap between “new” and “old” media.

A computer is a tool. In conjunction with the internet, it has many capabilities. One can read text on the screen. One can store books using the memory of the hard drive. It is a word processor. There are websites where one can self-publish. Understanding what this tool can do increases literacy. Being able to harness this tool to increase the self-actualization of each individual implies that the rights of individuals need to be upheld. This requires literacy about intellectual property which may or may not be an unrealistic expectation in education, depending on the age of the individual. 

 References
-S. Bennett & K. Maton, “Beyond the ‘digital natives’ debate: Towards a more nuanced understanding of students’ technology experiences”,, Faculty of Education, University of Wollongong, Wollongong, Department of Sociology and Social Policy, Faculty of Arts, University of Sydney, Sydney, Blackwell Publishing, 2010.
-Crystal, David, Language and the Internet, Cambridge University Press, 2004.
-Henry Jenkins with Ravi Purushotma, Margaret Weigel, Katie Clinton, and Alison Robison “Confronting the Challenges of a Participatory Culture, Media Education for the 21st Century”, The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, 2009.

1 comment:

  1. Before starting this degree, I had read some on Game Based Learning. I instantly found what I really wanted to study.

    Everything you wrote is correct, in my opinion. I will say that...like in movies, sometimes facts become distorted or embellished in order to keep the audience captivated. Now, if you look at games being utilized in a way that doesn’t have to be historically accurate; how would we be able to utilize that into learning? Well, behind the scenes of your son’s game he is being taught strategy, politics, command and resource building. No matter how inaccurate the historical aspect of the game, there are teachable and learned mechanics of the game – or any game.

    If the game was designed to teach history, well then the game did do a less than satisfactory job in their design.

    I do note that you did talk about his perspective of how history happened. You stated that he felt that history happened as it did in the game. And you are correct in stating that people should understand what is accurate and what is not. Again just like movies, we understand that some things are exaggerated.

    I really enjoyed your post. It may just help me understand Game Based Learning a little better!

    ReplyDelete